Having completed the main story in the new Assassin’s Creed Origins, I
felt obliged to post my general impressions. Please bear in mind that
this is not a review so much as a collection of thoughts -- -- complete with
spoilers.
The latest instalment of the Assassin’s Creed video game franchise has
hit market and the consensus has been a positive one. I confess that I
approached this game with some reservations. I have written my own theory
regarding the origins of the Assassins based on both the real-life history of
the Assassin’s Creed and clues in the game, both of which consistently point to
an origin in ancient Persia, not Egypt. If I was expecting
disappointment, then I was not let down. From a gameplay standpoint the
game was a very good game, but from a narrative and philosophical perspective
the it failed.
One of the first essays written for this blog page looked at the idea of
ritualising philosophy. The Assassin’s Creed video game franchise was
able to take an existing philosophy and create ritual, history, mythology, and
symbolism around it. For example, the phrase, “Nothing is true,
Everything is permitted” first entered the English language in the 1960’s, French
in the 1930’s, and German in 1818 where it was referred to as “the secret
doctrine” of the Assassins. The video game series gave this phrase a
proper name, the Assassin’s Creed. It is extremely likely that any future
proper academic study of this phrase will refer to it as the Assassin’s Creed.
That is quite a contribution for a video game series.
I believe that Assassin’s Creed Origins in an attempt to provide an
origin story undermined all that the series has accomplished thus far in
creating this Existentialist lore. The most obvious sins are the break
from canon, the origin of the symbol, the devaluation of the Creed, and even a
misrepresentation of the Templars.
Storytelling has been a means of illustrating philosophy since the
beginning of both disciplines, but video games are not a storyteller’s medium.
A video game is first and foremost a game. As I understand the
process of video game production, the game is pretty much complete before the
writers start and the writing must accommodate the game play. This is in
stark contrast with traditional storytelling where there is no film or play
without a script. These writers begin with a blank page, whereas video
game writers have to work within an obstacle course to tell their story.
This is even more difficult with historical fiction where the story has
to weave through established historical events.
Another obstacle for the writer is canon. Remember the children’s
game where everyone in a circle tells part of a story? Now imagine the
same game except this time the players are writers each telling their piece of
the greater story over many years. On the one hand they want to tell
their own story, but on the other they are bound by the parameters established
by previous writers.
Maintaining a consistent canon has become important to fans in our age
of franchise storytelling. The Star Trek, Star Wars, and Marvel comics
(not cinema) have all rubbed fans the wrong way this past year by releasing
materials that contradict either canon or an individual's idea of how fictional
characters and worlds should be portrayed.
I for one do not envy these creators. Their work is judged by fans
with strong feeling for these stories. The feelings fans have for
fictional characters, and to degree fictional realities, stem from what are
known as parasocial relationships, where the relationship is one sided.
The fan knows all about Han Solo, but Han Solo does not know the fan
exists. Or, to make it a bit more grounded, the person writing Han Solo does
not know the individual fan exists. The stories unfold independent of the
fan and he has no power as to where it will go. Captain America can be
written to say, “Hail Hydra” and fans are powerless to stop it because they do
not own these franchises, the corporations do. As a result, fans feel
betrayed.
The Assassin’s Creed franchise has a very poor track record when it
comes to maintaining a consistent canon, and fans are often forced to do all
sorts of mental gymnastics to keep the greater story consistent.
Assassin’s Creed Origins is no different.
Here’s an example of these gymnastics in action. In Assassin's Creed II
there are seven statues of previous Assassins in the Sanctuary beneath
Monteriggioni. For those who pre-date the setting for Origins, the
Assassin’s Creed Wiki has updated their status from Assassins to
“proto-Assassins” to keep the canon consistent. One might point out that
these statues bear the Assassin symbol on their clothing thus making them true
Assassins. To fix this we now must call this artistic license on the part
of the sculptor because according to the new story the symbol was not created
until 44 BCE. Fans should not have to work this hard to keep a story
straight.
Before AC Origins, the oldest known Assassin in the canon (to my
knowledge) was Darius, who killed King Xerxes I in 465 BCE in Persia.
According to the established lore, he was the first to use the hidden
blade. It has been speculated that this is the blade given to Aya by Cleopatra
who in turn gives it to Bayek in AC Origins. The path of the blade is
easily speculated. Alexander the Great found it in Persia and gave it to
his general Ptolemy where it remained in his family until the last Ptolemaic
ruler of Egypt, Cleopatra, passed it on. So, we can say that some effort
was made to maintain canon. Another connection to canon is the revelation
that the assassin Amunet, depicted among the statues in Monteriggioni, is a
pseudonym used by Aya. Despite these attempts, I still believe that AC
Origins should have been set in 6th century BCE Persia, perhaps with Darius as
the protagonist, but this is not the story the game makers wanted to tell.
They wanted the Egyptian setting and the story was forced into the
existing mould even if it broke the mould in the process.
Assassin’s Creed Black Flag was accused of being a pirate game
masquerading as an Assassin’s Creed game. I found this not to be the case
and consider it to be one of the best in terms of mythology. Origins
however really is just an Egyptian setting posing as an Assassin’s Creed game.
We see no progress of the ideological underpinnings of the Assassins
Brotherhood. There is no great change of character or discovery of
purpose like we see in Edward Kenway. The game is played as Bayek the medjay
until the very end when Aya, his wife, basically lays out the Assassin’s
Brotherhood in full. It has been pointed out by fans that it is Aya who
acquires the hidden blade, creates the Assassin’s symbol, and establishes the
brotherhood, and yet she is not the central protagonist. Bayak
essentially just follows her lead.
Regarding the Assassin’s symbol, I have argued that it is likely a
negative space image of a flame rising from an oil lamp called a diwali.
The flame representing enlightenment and the pursuit of wisdom, a common
theme among the Assassins throughout the series. While researching this I
came upon another theory suggesting that the symbol is a representation of the
palate bone of an eagle. I dismissed this as nonsense and never added it
to my essay on the subject, but lo and behold this is now the canonical
meaning.
In AC Origins, Bayek wears an eagle skull around his neck. When he
rejects his position as medjay he throws it onto a beach. To this point in the
story we are not told why he wears this skull. It is certainly not shown
to be the symbol of his position as medjay. Then Aya, for some unknown
reason, lifts the skull to find the Assassin’s symbol imprinted on the sand and
adopts this imprint as the symbol for “the Hidden Ones”. We the audience
are being told that this is its origin.
When people unfamiliar with Assassin’s Creed see this “logo”, some
assume it to be the Masonic compass. Other’s simply ask me what it means.
People expect symbols to have meaning. I was comfortable to tell
them it represented the flame of enlightenment rather than something so trivial
as a video game logo. With the first interpretation I was identifying
myself as someone committed to the idea of enlightenment, but the second
meaning trivialises it saying that I am a fan of a corporate product.
According to the new official meaning the symbol does not mean
enlightenment. It is not symbolic of a flame or even an eagle. It
is the representation of an eagle’s skull. Now it is simply a mark that
refers to the Brotherhood of Assassins. It is effectively now just a logo
that means nothing.
There is another scene that bothered me where a member of the Order of
Ancients says that Julius Caesar is the Father of Understanding. Before
Origins, the Templars would refer to the Father of Understanding as a sort of
vague higher power. This is in keeping with the conspiracy theory stating
that the Masons are the modern Knights Templar. To be a Mason, the only
religious requirement is a belief in a higher power no matter how vague.
This being is sometimes referred to as the Supreme Architect, or creator.
Ultimately, the Father of Understanding is a god of order. It is right
that the Templars refer to themselves as an order with the word’s double
meaning as both a group of individuals and the concept of order itself, as
opposition to the chaos bred by freedom. Now Origins would have us
believe that their “god” is Julius Caesar, a great general but not a great
philosopher and hardly a father of understanding.
This trivialisation continues with the Creed itself. For a series
that calls itself Assassin’s Creed, it is amazing how inconsistent the series
is regarding the Creed. As mentioned in previous posts of mine, the
series presents us with two versions and again the fans have to bend over
backwards to make it consistent. One version I call the Assassin’s Code
for clarification. A code is a standard of behaviour whereas a creed is a
belief. The Assassin’s Code is described in the three tenets: hide in
plain sight, do not harm the innocent, and do not betray the brotherhood.
What I see as the Creed is, “Nothing is true, everything is permitted.”
As with many games before, the characters in AC Origin refer to the
Creed, but never actually speak it, so it is never clear whether they are
referring to the Code or the Creed. The games seem to indicate that the
original Creed was the Code, but after the reformation of the Brotherhood by
Altair it was changed to the Creed, but this is never confirmed in the games.
This leaves us wondering because some games say the one, some games say
the other, and some say nothing at all. In AC Origins we have a scene with
Bayek declaring his commitment to his new creed, but he never actually says
what this new creed is. In another scene, Bayek and Aya speak of
protecting the people and remaining hidden, so it seems their new creed is the
Assassin’s Code. This seems to be consistent with the canon, but we are never
told what this creed is.
As for the Assassin’s Creed, this is mentioned in two side missions. In
one, Bayek helps a stutterer who later has no stutter. When Bayek asks
about this he is told that the speaker only stutters when he is nervous.
Bayek responds by saying, “I suppose nothing is true”. The other
scene involves a storyteller who tells a highly embellished story which he
claimed to be true. When Bayek questions this he is told that when
telling a story “everything is permitted”. These two scenes felt like
being struck in face by a contrived Easter egg that trivialised the
philosophical importance of the Creed.
With what I have written thus far it may seem that I did not like the
game. I did like it, but only as video game. I felt that not only
did it fail to contribute any meaning to the lore, it completed disregarded or
trivialised it. It highlighted the divide between the Assassin’s Creed
franchise and the philosophy that once supported it. Ubisoft owns the
rights to Assassin’s Creed and they are the ones to decide the story and the
meanings.
The human soul is essentially made of story. Stories are the
language of consciousness. Our past and future are nothing more than
stories we tell ourselves. The same holds true for our hopes, dreams, and
fears. Therefore, we form an affinity for the stories that resonate with
us, but sometimes that we forget that they are not our stories and we are left
disappointed when the storytellers remind us of that fact.
The stories of King Arthur, Robin Hood, and Sherlock Holmes are part of
our collective culture. Sure, King Arthur and Robin Hood are from
legends, but a character like Sherlock Holmes only entered the public domain in
2014. If not for countless court cases, characters like Superman, Batman,
Mickey Mouse, and Bugs Bunny would all be public domain characters by now.
Star Trek just turned 50 and traditionally copyrights expired after 35-70
years, but I doubt very much that the Enterprise crew will become public domain
after 2037.
So, we find ourselves in an interesting position. On the one hand
we psychologically bond with these stories, but on the other, they are not our
stories with which to bond. It is kind of like renting your home instead
of buying it. You have an emotional attachment to the place, but
ultimately it is not yours.
Ubisoft is a games company and they are in the business of making
entertaining video games. If the trend means having the Assassins wear
pink tutus they will do it. It just so happens that at present they are
aligning their stories to existent history and philosophy that forms a core
belief system that transcends into the real world, and yet I feel Origins took
a major step backward in that regard. In other words, it was a great game
but not a great story from the lore perspective.
I was reminded that Assassin’s Creed may be owned by Ubisoft and as the
owners and caretakers of that lore they decide its origins, however, before
there was Assassin’s Creed, there was the Assassin’s Creed and that belongs to
us all.
Great article. But i womder.. How did you feel about Aya constantly trying to be "hard" and act masculine. An example could be when they light up the tower for caesar.
ReplyDeleteTo me Bayek seems to have no rational mind of his own. He follows his wife and people blindly and barely without question. Very emotional compared to the other protagonists.
Thanks again for the article. You have opened my mind and been an inspiration for me. Please keep up the good work.
Thanks. Yes, absolutely. I kept wanting more of Aya. I do not think she was being masculine, rather, like you pointed out, Bayek is so passive in comparison that she seemed to be wearing the pants in the family. You see this in real life where the wife/mother rises to the occasion to get things done when the husband/father takes a passive role. Bayek was not weak per se, rather while he was being told what to do in helping folk with their side quests, Aya was engaged in the politics activities that moved the central plot forward and providing target for Bayek.
ReplyDeleteThanks again for the encouragement. I will try to get more of these half-written pieces finished.