In October 2014 I performed my
usual ritual of buying the latest Assassin’s Creed game. There was only one problem. I didn’t own an Xbox One to play Assassin’s
Creed Unity. So I read the novelization
and watched the “movie” on Youtube – a series of cutscenes edited
together. Eventually, I did get that
Xbox One and finally played through Unity.
When I play an Assassin’s Creed
game I play an Assassin’s Creed game.
There is no deep analysis and no taking notes. I just scamper across rooftops, open chests,
and climb vantage points just like any other player, but as I play through I
start to see a pattern form. A dominant
theme seems to rise to the surface. The
theme that struck me playing Unity was the warning against radicalism.
The Assassin’s Creed series was
inspired by the book Alamut by Vladamir Bartol.
The edition of the book on my shelf includes a brief essay after the
final chapter by Michael Biggins where he writes:
“If “Nothing is true, everything
is permitted” stands as a symbol of the licence granted to the Ismaili elite,
then the unrelated subsidiary motto, “Omnia in numero et mensura” acquires an
ultimately cautionary significance. All things within measure, nothing too
much. In other words, skepticism and rationality are important assets, but
overdependence on them at the expense of compassion leads to the tragedy that
engulfs Hasan as much as it does his witting and unwitting victims.”
The motto, “Omnia in numero et
mensura” translates as “all things in measure , and number , and weight” which
is pretty vague without context. It
comes from a verse in The Book of Wisdom 11:21, one of the books in the
Catholic version of the Old Testament, which reads:
Yea and without these might have been slain
with one blast , persecuted by their own deeds, and scattered by the breath of
thy power ; but all things in measure , and number , and weight.
The gist of the passage is
declaring that God is all-powerful but acts in moderation. So the meaning of the motto becomes “all
things in moderation”. This could be
called the lost Assassin’s Creed and emerges as the central theme in the game
Assassin’s Creed Unity.
When Arno Dorian begins his adult
story the status quo sees a truce between the Assassins and the Templars at a
time when the reins of leadership were in the hands of two political moderates,
Honore Gabriel Riqueti, comte de Mirabeau for the Assassins and Francois de la
Serre for the Templars. Over the course
of the tale both men are murdered by extremists within their own ranks.
Francois-Thomas Germain leads the coup against de la Serre culminating in his
murder and the Assassin Pierre Bellec poisons Mirabeau. Both Germain and Bellec see their leaders as
embodying a corruption of the true purpose of their respective organisations
and seek to purge that corruption by killing the leadership.
When running through the Parisian
sandbox there comes a point when the verbal abuse hurled at poor Arno by the
street thugs becomes repetitive. One of
the common phrases uses the term “moderate” as an insult. This may seem strange to our 21st
century ears where radical, and not moderate, is the common insult.
The media may deride radical
Islam, fundamentalist Christians, or the extreme political right and left, but
this could be spun in another direction.
We value people who are true to their beliefs and extoll their self-sacrifice
for those beliefs, but we draw the line when they impose on our beliefs and
values. As for the moderates, they
compromise. They compromise their
beliefs, their values, and their integrity.
So, t is not too hard to see the moderates as being false at best and
traitors to the ideology at worse.
There is nothing inherently wrong
with radicalism. The word radical
originally meant the root of a plant, but in the 18th Century it
came to mean the advocates of the root principles, or fundamentals, of an
ideology. This is paralleled in one
interpretation of the origin of the word assassin as “those faithful to the
foundation”. This denotes an absolute uncompromising
adherance to certain basic principles.
In theology, these are known as dogma, a principle or set of
principles laid down by an authority as incontrovertibly true that cannot be
changed or discarded without destroying the ideology itself. Dogma is different from doctrine in that a
doctrine is a set of principles that can be compromised but a dogma cannot.
Douglas Bader famously
said, “Rules are for the guidance of wise men and the obedience of fools”.
Wisdom is knowing how the world works.
This includes understanding why the rules are in place, discerning which
rules can be broken and when, and the possible repercussions. This enables the wise man to make compromises
without sacrificing the essential principles behind the rules. It takes wisdom to know doctrine from dogma.
However, for the fool
the rules become an easy ticket to being right and therefore righteous. We have rules to keep the fools in line so
they come to perceive the rules as an authority. If you follow the rules then you are aligned
with the authority and thus become the authority. This is where radicalism, fundamentalism, and
dogma get their bad reputation. Today we
see radicals as people to whom every principle of their ideology is dogma. This leads to a strict adherence to the rules
and a fanatical enforcement of them at the expense of the principles behind the
rules. A fool follows rules and the wise
man is guided by the principles behind the rules.
The lost Assassin’s
Creed of Omnia in numero et mensura puts the Creed into context by
advocating balance and as an appeal to wisdom in interpreting all things,
including the Creed. It is a safeguard
in whose light the Creed becomes, “Nothing is true except what is and everything
is permitted except what is not”. Truth
must be judged on the authority of reality and actions must be judged on
purpose and consequence. Wisdom shows us
which rules are dogma and which are doctrine, in other words, which can be
broken and which cannot.
This is the lesson learned by
Arno at the end of the game.
The Creed of the Assassin
Brotherhood teaches us that nothing is forbidden to us. Once, I thought that
meant we were free to do as we would. To pursue our ideals, no matter the
cost. I understand now. Not a grant of permission. The Creed is a warning.
Ideals too easily give way to dogma. Dogma becomes fanaticism. No higher power
sits in judgement of us. No supreme being watches to punish us for our sins. In
the end, only we ourselves can guard against our obsessions. Only we can decide
whether the road we walk carries too high a toll. We believe ourselves
redeemers, avengers, saviours. We make war on those who oppose us, and
they in turn make war on us. We dream of leaving our stamp upon the
world...even as we give our lives in a conflict that will be recorded in no
history book. All that we do, all that we are, begins and ends with
ourselves.
Of the five branches of
philosophy, the fifth is Aesthetics. Its surface question is “What is beauty?”
Dig a bit deeper and the questions become ones like “What is quality?” and “Why
do we like whatever we like?”
My theory is that we are drawn to
things that resonate with us. This has more to do with how we perceive it and
how we perceive ourselves in relation to it with little to do with the thing
itself. With this is mind, ask yourself
dear reader, who is your favourite Assassin and why?
My favourite is Edward Kenway. This is not to say that he is the
best or ideal assassin. That position is reserved for the likes of Altair or
Ezio (though I'm on team Ezio with this one). For the entirety of the game Black Flag Kenway isn't even an
assassin. At the end he says that he has issues to sort out and that he would
join the brotherhood when they are done, which he does. I like Kenway because I identify
with his story about a Jackdaw trying to be an Eagle. Ezio is noble, wise, and
has clarity of purpose. He is the quintessential Eagle. Edward Kenway is not.
In animal lore, the Jackdaw is
equated with thievery and both craftiness and foolishness, he's too clever for
his own good. He is the kind of person who does things the quick and easy way,
is smart enough to succeed to a point, but is scrambling to hold that position
and never feels truly worthy of it because he feels he did not earn it. Living in constant fear of being caught out
for the fraud he believes himself to be.
As Mary Read tells him, "No
one honest has an easy life, Edward. It's aching for one that causes the most
pain." Her point here is that
people have what they have because they sacrificed freedom and ease to get it.
Those unwilling to make the same sacrifices see the "easy life" these
others seem to have and want it for themselves. They ache for the benefits but
do not want to pay the cost.
Aristotle called pride the crown
of virtues. In other words, pride is the reward for living a life of positive habits.
The opposite is arrogance where someone expects the benefits of virtue and pride
but lack the works to back it. . An arrogant
person is the kind who demands respect but has done nothing deserving respect. Rather than fullness, for the arrogant there
is only emptiness
Imagine a cup and no matter how
much you pour into it the cup never fills. The trick is that to everyone watching
the cup is overflowing and you're making a mess. Doc Holiday in the film Tombstone describes
his nemesis, Johnny Ringo, this way. "A man like Ringo has got a great big
hole, right in the middle of him. He can never kill enough, or steal enough, or
inflict enough pain to ever fill it. " Edward Kenway suffers the same
affliction. He can never steal enough or become renowned enough to bolster his
sense of self-worth. He's never good
enough in his eyes despite his acquired wealth and fame. He is contemptuous of people of
accomplishment, status, and rank because he believes that he deserves it more
than they do.
Of course this is fiction, but in
real life it's the same principle -- without the violence. We each have an idea
of ourselves that we carry around with us. Commonly called the self-image. The question
is whether this image is consistent with reality or not. A person who sees their
cup as empty is constantly looking to fill it, but since the problem is one of
perception not abundance, enough is never enough. Such people may have lives filled with money,
power, respect, love and be the envy of others, but they lack the capacity to
accept the fact that they have these things and therefore constantly strive for
them.
Kenway was born to a poor family
working the farm, but he always knew that he was meant for more. It was almost
as though he saw the bigger picture while his family and neighbours saw only
pixels. Some people are happy with the
world they are given while others see and therefore want more. This is often the case with heroes in
stories. They are set apart from the
other characters because they see, or at least sense, a world beyond the
mundane drudgeries of life.
The first example of Kenway
reaching above his allotted station in life is made evident in the novelisation
of the game to explain his motivations for leaving Caroline to make his
fortunes as a privateer. He had won the
heart of most beautiful woman in the area but her family was rich. Of course
her parents disapproved of her marrying beneath herself and Edward came to
resent the two of them living in a shack on his parent’s farm. Caroline was
okay with this because she loved Edward, but he couldn’t live with
himself. He needed to prove that he was
better to Caroline, to her family, and to his neighbours. He needed to become rich.
Money is useless. It's just bits
of metal, paper, or bytes. So the pursuit of money is also useless. But people
do not pursue wealth for the money. They pursue what the money represents. For
Edward, the pursuit of wealth was the pursuit of love, self-worth, and freedom.
It's been said that the people
who say "money isn’t everything" are people who have it. They take
money for granted and do not appreciate that having money enables all the great
things that "money can’t buy", like love, self-worth, and freedom. However, St. Columba wrote that the man who
is not satisfied with little will not be satisfied by more. Money enables what
is already there. It's like how Dr. Erskine describes the super soldier serum
in the film Captain America. It “amplifies
everything that is inside, so good becomes great; bad becomes worse.” This is true for all forms of power.
For Edward Kenway becoming rich
drove him to want to become richer, possessed of the "one last big
score" mentality. He became so obsessed with acquiring the means to his
end that he forgets his end purpose of returning to Caroline. He reaches
rock bottom with the death of Mary Read while in prison and the grief driven
drunken binge that followed. It is
during this haze that he envisions his nemesis, Woodes Rogers, taunting him
with Aesop's tale of the jackdaw.
"Aesop once wrote of an eagle, soaring high above a shepherd's field
that swooped down on powerful wings to seize a grazing lamb and carry it off to
her nest. Flying close by, a jackdaw saw the deed, and it filled his head with
the idea that he too was just as strong and capable. So with a great flapping
and rustling of feathers, the jackdaw came down swiftly and clutched at the
coat of a large ram. But when he tried to fly away, he found he could not lift
the animal, for his size and strength were not up to the task. And even as the
jackdaw struggled, the ram hardly noticed he was there. Nearby, just across the
field, the shepherd saw the fluttering bird and was quite amused. Running up,
he captured the jackdaw and clipped its wings. That evening he gave the jackdaw
to his children as a gift. "What an odd little bird this is, father!"
they laughed and shouted. "What do you call him?" "This is a
jackdaw," the father said. "But if you should ask him, he would claim
to be an eagle."
This is the central point of the
story. Edward Kenway is the
jackdaw. He coveted the positions of the rich
in his neighbourhood growing-up and believed that money would make him noble. He dresses-up in the robes of an Assassin,
but has not earned the right to do so. He
pretends to be Assassins throughout the story and granted he has the innate
skills to pull it off, but he is no Assassin.
When he fails he sees himself as the fraud he is, but in doing so he
transforms.
For years I've been rushing around, taking whatever I fancied, not
giving a tinker's curse for those I hurt. Yet here I am... with riches and
reputation, feeling no wiser than when I left home. Yet when I turn around, and
look at the course I've run... there's not a man or woman that I love left
standing beside me.
It may seem a trite lesson.
"I sought riches but all I needed was love", but it's deeper than
that. It is about the cup that never
fills, like some tartarusian torture, and a lesson in how to fill it. If you aspire to greatness, to be the hero or
the Assassin, or to be loved and respected, it is not enough to pursue to
benefits or trappings that you associate with these things. Dressing like a doctor does not make you
one. Rather you must pursue to virtues
that result in these benefits. If you
want wealth, then develop positive work habits and an eye to spot
opportunity. If you want love from
others, then learn to respect their thoughts, feelings, needs, and space
instead of assuming that yours somehow trump theirs.
This is why Edward Kenway is my
favourite Assassin. Not because he is
the best but because his journey is profound and relatable. My family was never hung in a Florentine piazza,
or my village burned, and I was certainly not raised on a “farm” to become an
Assassin, but I have aspired to greatness with as little effort or sacrifice as
possible. I have felt like a fraud
hoping no one notices. I have asked
myself, “if you’re so smart then why aren’t you successful?” And I have felt that I was not good enough as
a man for the woman I was with at the time.
I think this is true for a lot of people. This is what makes Edward Kenway’s story, the
Tale of the jackdaw, our story.
Like thousands of others, I
watched the trailer for the new Assassin’s Creed game Syndicate soon after it
was made public. We now finally have a
Victorian Assassin, well two actually, the Frye twins Jacob and Evie. For those too involved in the spirit of the
trailer here is Jacob’s introduction to the game:
It’s a bloody marvellous time to
be alive, an age of invention, so many clever blokes dreaming up impossible
machines sorting away more gold than Queen Victoria herself. But none of those shillings ever makes it
into the pockets of the poor devils whose blood is spilt building this glorious
empire. The working class sleeping walks
through life unaware of the machine that drives them. Let's wake them up then,
shall we?
At first I thought he might be referring
to the Chartist Movement, a working-class movement for political reform in
Britain which existed from 1838 to 1858, but the game is set in 1868. So it is a bit late. One thing for certain is the talk of
revolution, something that is quickly becoming a common feature in advertising
the Assassin’s Creed games. To understand the scope of what I
am referring to, here are the trailers.
Rise Trailer
Liberation
Defy Trailer
Freedom Cry
Syndicate
The common theme is revolution
and fighting for the people, the powerless against the powerful. I get excited at the thought of revolution,
like at the end of Les Miserable standing on the barricade. Perhaps that is part of the reason I get
excited about Assassin’s Creed. There’s this vicarious involvement that video
games allow. You can “be” the character leading his band of brothers against
tyranny. I assume that like me others
get so pumped-up being this person and in this world that you want to go out
into the real world and do something with all that energy only to step through
your front door and find yourself sorely
disappointed by the real world.
Revolution is literally in the
DNA of Assassin’s Creed. In the Western
storytelling tradition, Assassin’s Creed traces its origins to the historical
Romances of Sir Walter Scott, particular another hooded member of a rag-tag
brotherhood of outsiders fighting for the people and against the injustices of
the rich and powerful. Of course I am
referring to Robin Hood.
As mentioned in previous
articles, modern Middle-Eastern scholars are swaying towards the notion that
the origin of the word assassin is asasiyun,
meaning "those faithful to the foundation", however the old belief
that the word is derived from hashishin is still held by the general public. The word hashashin means hashish user, but the
connotation is an outcast or outsider. This is the interpretation used by Ra's
al ghul in the television series Arrow when he tells Oliver Queen that the word
assassin referred to people outside of society.
This also connects back to Robin Hood.
The term outlaw originally referred to someone punished for a crime by
being placed outside of the protection of the law – literally an out-law. So in theory, someone could legally murder an
outlaw and it not be considered a crime.
Outlaw, outcast, or hashishin, it’s all the same thing.
The Assassin’s Creed series never
provides their definitive etymology, but it's safe to say the outcast theory
plays a part. The Assassins are often cast as outside of society due to the
secret knowledge they possess and being aligned with the poor, simple, every
day folk against the powers that be as represented by the Templars. This fits Assassin’s Creed's Romantic Robin
Hood heritage of the plucky outsiders -- or outlaws if you please -- fighting
the evil rich people.
This Robin Hood trope of the plucky, heroic revolutionaries
fighting for the freedom of the common man against the injustices of an evil
government, corporation, or, in the case of Assassin's Creed, a powerful secret society pulling the strings behind the scenes, is one
of the most common in modern narrative
fiction. It’s right up there with the boy meets girl trope found in
almost every rom-com.
I’m not the only one who feels
this trope. Revolution sells. Advertisers use revolution to promote their
products. Only today I walked past a shoe store with a poster in the window
asking, "What do you stand for?"
Well, apparently if you wear these shoes you can feel like a rebel
standing for your principles fighting the system and “the man”. But what exactly is “the system” and who is
the man?
The System
Understanding the so-called
system begins with recognising the human condition. All living organisms must
produce to survive. Production is the result of the combination of time,
energy, skill, and will.A tiger is engaging
his production when hunting and a gazelle when it's grazing. For humans,
production is more complicated. We require food and also shelter and clothing
to survive. This need is the foundation of all human society and production,
the application of human time, energy, skill, and will is the means to this
end. The result of human production is the entirety of the man-made Artificial
Reality in which we reside.
Human production is possibly the
most powerful resource on the planet. It has the power to change reality
itself. As with any resource, especially one this powerful, people wish to
harness it for their own purposes and to manage it. Others fear how it is used,
so they attempt to control how individuals and groups of individuals use their
production. In response, others resist these attempts by others to own, manage,
or control their production.
Every human being is born with
time, energy, will, and the capacity to develop skills. To be free is to own
your production. To be unfree, to be a slave, is to have another claim
ownership of your production -- your time, energy, skill, and will.
But freedom is nothing without
the power to act on that freedom. Power is the means by which we work our will
in the world, to exercise our freedom, so there is no point to freedom without
the means to act on that freedom?
According to this theory, the more power you have the freer you are.
Of all the powers that be, the
most versatile and reliable is money. Suppose you have a craving for a double
shot latte. You have the freedom to get it but do you have the power to get
it? What means must be employed? Do you have a car or bus fare to get to
Starbucks or can you walk? Once you get there do you have the money to buy it
or can you charm someone to buy it for you? Maybe you have a friend working
there who can give you one for free. For
something as simple as getting a cup of coffee we must employ the range of powers
at our disposal, most of which we take for granted. Of all these forms of power
the most reliable is cold hard cash.
Money is power and the more power
you have the more means at your disposal to exercise your will in the world --
your freedom. So how do we get money?
Ironically, we get money by selling our freedom.
We trade our production (our
freedom) to another person in exchange for money, a symbolic representation of
production. With money, we do not have to trade our production to buy milk.
Imagine if we had to do chores at the local shop to make purchases.
So how much is a person's
production worth? A thing, any thing, is worth whatever someone is willing to
pay for it. If someone wanted to pay a high salary to someone to sweep floors,
then janitors would be rich. This is why it's called the job market. Not because
people are shopping for jobs. It's the
other way around. Employers are shopping
for employees and deciding their value -- or at least how much they are willing
to pay for them.
When making purchases consumers
look for "value for money" meaning that they want the best and most
at as little cost as possible. The seller is looking for the maximum return on
his investment. If he can buy widgets cheap and sell them at ten times what he
paid for them, then he's one happy camper.
In the job market you might think
that the employer is analogous to the seller, but you would be wrong. He’s the
consumer. We sell our production
(freedom) and we want a maximum return on our investment. This means getting as much money as possible
costing as little freedom as possible -- high pay, low hours, and little work
is the ideal.
The employer wants value for
money. His ideal is paying as little as possible for another person's
production and squeezing as much labour as possible from the employees, or as they say in retail
"if you've got time to lean;
you've got time to clean". If an employee is late or lazy then the
employer is not getting his money’s worth.
If the employee is costing the employer a certain amount of money but is
not making the employer enough money to cover the wages, then the employer is not
getting his money’s worth.
One of the comparisons made
between the American North and South during the period before and after the
Civil War was that while the South owned slaves, free production, the owner had
to pay for the slaves upkeep in food, shelter, clothing, and, if the master was
kind, medical care. Whereas in the North, factory workers were underpaid and
still had to pay for their own upkeep. The argument was that it was sometimes
better to be a slave in the South than a factory worker in the North.
The saying goes that we all have
a boss. From the lowly minimum wage
employee, to their boss, to the corporate executives, they all have bosses;
they all want to get paid; and they all want to keep getting paid and will do
whatever they were hired to do to ensure that. This universal need to sell our production for money and the employee/employer relationship is "the system" and it will continue to exist as long as people need food, shelter, clothing, and entertainment.
In this eternal dynamic of employee
and employer there is a third outside party with no metaphysical connection
with the other two. The worker needs a boss and a boss needs a worker, but
neither needs government.
Government however needs both.
Labour (the people) who empower government with votes, support, and even through
their apathy and acceptance. Management empowers government with money. This is provided either directly through
taxes, donations, bribes, or favours, or indirectly through the wages paid to
employees who then pay a portion of these wages to government through taxation.
So the people give government
social power and companies give it monetary power. In exchange the government
grants favours writ in legislation and enforced with police, courts, prisons,
and military. Whoever controls the government with its monopoly on force
controls the production of a nation.
This is the foundation of
revolution -- all revolutions. The
people fight for freedom -- the ownership of their production and a maximum
return on their invested freedom. When they don't get it they say they are being
exploited, which is just a fancy way of saying used. When they fight business it’s
for higher wages and more benefits. When they fight government they are resisting
the force of government control their lives. Here's an interesting side-thought, if a person trades one months production (freedom) for £1,000 and this person is then taxed £1,000 per year, then he has spent one month of the years as a slave to government. This is just an example. It is estimated that the average person works three to four months for government. Why do they do it? Is it a sense of civic duty or because men with guns will arrest them and put them in jail if they don't?
Joining the Revolution
Ultimately, everyone wants to
control this exclusive power of force wielded by government. Of the recent trailers for Assassin’s Creed,
you may have noticed the absence of Unity in the above showcase.Strange that the trailer for the game set
during the French Revolution is the least revolutionary.Instead there is Lord’s cover of the Tears
For Fears song, “Everybody Wants To Rule The World”.This is true.Everyone does want to rule the world, perhaps not directly but everyone
has an opinion of how the world should be.They are more than happy to tell you what should or should not be a law.
They often forget that laws are backed by the force of government, so when you
want something to be illegal, ask yourself if you are happy for government to
use force to make someone act as you choose.
Business leaders and politicians
are not some alien species, unless you believe David Icke. They are people with
families, children, hopes, dreams, and feelings. The difference is that they
have power and others do not and people with power work their will in the world. Since time
immemorial people have talked about what they would do or what should be done
to make their society better -- whatever their idea of "better" might
be. The difference between them and the people with power is that the powerful
can actually do something about it. In the words of Larens Prins in Black Flag,
"You live in the world but you cannot make it move.” The powerful can and
do.
Someone with monetary power can
simply buy what they need to change the world, anything from manpower, to media
coverage, to politicians. Revolutionaries have social power, the power of the
people -- the power of numbers. But this
is as unstable a foundation as monetary power is stable.
Universities are traditionally
starting points for revolution. This is not because of the ideas that students
encounter, though that does play a part. Students are not fully independent
from their parents and have no dependents. This affords them the luxury of
being revolutionaries. It's hard to join the cause if you have to maintain your
job and provide for a family. At best the revolution is a past time or volunteer
work on the side. You show up for the
rally and then get the kids their dinner. Even the most dedicated volunteers
have to sustain their lifestyle.
Another problem with people power
is that there are as many individual purposes as there are individuals and
these purposes can change on a whim. Today the public is on your side but
tomorrow they have moved on to something else and you stand alone on the
barricade.
Since the source of revolutionary
power is social power, then a political rally or protest is a display of that
power. It is the equivalent of brandishing a gun at the powers that be. But
what if the powers are not threatened? What if they know that all they have to
do is wait it out and the threat will peacefully disperse and return to feed
the kids? This is what happened with the Iraq War protests, possibly the
largest mass protest the world has even seen and it accomplished nothing.
A more violent form a protest
involves looting. This is hardly the grand ideological movement that revolutionaries
want. It is as simple as an event creating opportunities for people to steal
and later justifying it as protest. This
gets media attention, but still nothing changes. It is not revolution.
The problem in converting the
revolutionary trope from fiction to real life is the consideration of money. For the hero to
act he must have the means to act, the power to act, and most of the time this
means money. In real life our range of action is limited by the amount of money
at our disposal, but this is never a problem suffered by fictional characters
unless it pertains to the plot. Even in sitcoms supposedly poor characters can
afford to leave their jobs and fly across America for another character’s
wedding at a moment's notice and no matter menial their job they all have nice homes.
Like most heroes and primary characters,
the Assassins have money at their disposal for the sole purpose of advancing
the plot. Imagine if Connor said, "Sorry Achilles, I can make the assassination of the evil Templar because I have work till six". The Assassins primary income seems to derive from treasure chests sitting in
plain sight that no one ever thinks to break open, real estate development, and
international trade. Either way, the Assassins are not poor. Ezio was a noble. Connor
had access to Achilles resources. Aveline
was a wealthy merchant. Edward started off poor but ended rich due to his
lucrative pirating exploits.
So where does this leave our real
world Assassins lacking in monetary power or people power? I think it is all about
attitude – an individual’s orientation to reality. This orientation is determined by our beliefs
and values. I would define myself as
having a revolutionary attitude because I do not like my actions dictated by
laws or policies made-up by people that I do not know and do not know me. I agree with Douglas Bader who wrote, “Rules
are for the obedience of fools and the guidance of wise men”. With that in mind, I do not take kindly to
fools who follow and enforce the rules concocted by other fools who attained
positions of power over me by following other rules.
What makes the way of the
Assassin revolutionary is the realization that everything is permitted so your
rules only have as much power over me as you are able to enforce. This means I will follow your rules for only
one of two reasons. Either I agree with
them or I am not willing to risk the consequences of disobedience. I will not smoke in a public place because I
do not wish to annoy people and not because it’s against the law. I will smoke in a deserted public place. I will pay taxes because I do not want to go
to jail, but will not if I could safely avoid it.
There have always been schemers
and planners. Those people with an
overwhelming sense of how things should be and the arrogance to believe they
are exclusively right and that this gives them the right to force their will on
others. If these people have a small
amount of power it’s the asshole in the office.
If these people have a lot of power it’s the asshole in the corporate
office, government, or the community action group. What’s new is their ability to control and monitor
you and this begs the question of what you can or will do in response.
Assassin’s Creed is for the
outlaws, the outcasts, the hashishin, the revolutionaries. With one snikt of the hidden blade the
powerful fall to the powerless. In some
ways it’s a revenge fantasy vicariously played out. The dark side of Assassin’s Creed is this message that of all the forms of power material power may be the most reliable
and constant, social power may be dramatic yet fickle, but the one that trumps
them all is physical power. Money will
not save you from the hidden blade and the crowd becomes your disadvantage.
Although the Assassin’s Creed
trailers sell revolution, in the Rise and Defy trailers the assassins stand
apart only making an appearance at the end.
He is not their leader. He is not
their organiser. He is not part of their
revolution. However, it is implied that he
is willing to take action as needed. This
is played out in the games themselves where the revolution serves only as a
backdrop. So perhaps the real message is
not one of revolution but an understanding that events are currents that pull
us along and all that we can control is how we choose respond to them. Do we
obey or do we rise and defy?
I’m no expert in video game production, but I do know that
your favourite video game was years in the making and that one of the starting
points is the story. The story of Assassin’s
Creed Black Flag is the basic MacGuffin plot where various parties attempt to
secure an object (or as Star-Lord, you know, the legendary outlaw, might put
it, - something having a “shiny
suitcase, Ark of the Covenant, Maltese Falcon vibe”).
In Black Flag, the MacGuffin in question is the Observatory,
a structure built by the precursor race to observe people. This is done with a device that is basically
a high-tech version of the animus that uses a crystal cube – a prism if you
will – containing the blood (DNA) of the person whose eyes you want to see
through. Using such a device and having
ample blood samples would allow a person to spy on anyone in the world.
Black Flag was released to the general public on 29 October
2013. This is important because four
months earlier in June 2013 The Guardian newspaper in the United Kingdom
published the initial revelations of NSA whistle-blower Edward Snowden. The article revealed the existence of a data
mining program called PRISM which enables government agencies to spy on people
through their online activities.
Is it a coincidence or a conspiracy? Did someone at Ubisoft know about PRISM and
sought to inform the public under the guise of a video game plot? Who knows?
Stranger things have happened. But
it is interesting to imagine a video game series set in the world of conspiracy
and government control to be active in uncovering real life conspiracies and
government control.
I
am not a big Superman fan. Don’t me
wrong, I don’t hate him and I will happily watch him in animation or a film,
but I am not heavily invested in the character.
I do have a friend who is and he was outraged by the ending of the film
Man of Steel where Superman kills Zod to prevent him from killing a group of
cornered bystanders. What made my friend
angry was that the writers put Superman in a position where he had to choose
between killing Zod and saving the innocents.
When
we consume media, it is easy to get caught up in the story and forget that
there is a storyteller making these characters say what they say and do as they
do. All stories are contrived. A good storyteller makes us forget that he is
there pulling everyone’s strings. A good
critic asks us to see the storyteller and ask what he is telling us beneath all
the distractions of character, setting, and plot.
What
the storytellers of Man of Steel seem to be saying is that under the right set
of circumstances even the best people will do something terrible. Superman fans will accept that message from
just about any character except Superman, who is meant to be an ideal.
A
question that bothered me for years, the kind of question you find yourself
pondering now and again while alone, is why the storytellers involved in the
Assassin’s Creed series made it so that most of the Assassins killed either
their parents or a parental figure. What
is it with killing their parents all the time?
Altair
kills Al Mualim, a father figure. Ezio gets
a pass on this one; however in his trilogy we see the animosity between Desmond
and his father. Connor kills his
father. Aveline kills her step-mother
and contributes to the events leading her mentor to kill himself. Edward, Adewale and Arno all get passes as
well, however there are family issues with Edward, who is disowned by his parents for becoming a pirate, and Arno, like
Ezio, has the murdered father issues times two as he lost both his father and
his foster father to murder.
My
first thought was that this was some kind of Freudian thing where a boy does
not become a man until he kills his father or his father dies. This may be the case, but it seems too
obvious an answer. It is also very
likely that the storytellers were just telling a story and the parent/child
conflict just makes for a good story.
They may not have even noticed the recurring theme of patricide in
Assassin’s Creed.
The
solution that I arrived at is quite simple.
You must kill your parents. No,
not literally. The parents are symbolic
of the invisible prison in which you live your life and no one can be truly
free until they destroy that prison. This
prison fashioned by your parents is what I often call “the program” and
sometimes “the matrix”.
Ever
wonder how the snake got into the Garden of Eden? I think that God put him there. He gave mankind free will but nothing to
choose between. So what’s the
point? The snake provided Adam and Eve with
an option that they had never considered and therefore an opportunity to
exercise their free will. In the end,
they chose Enlightenment over God and as a curse were forced to accept adult responsibilities.
As
children we only know what our gods, commonly known as Mom and Dad, have taught
us and the world they made for us. The entire framework of our minds,
both conscious and unconscious, comes from them. We learn by their lessons, their
examples, and the experiences they provide for both good and ill. Our parents
created us; our bio-electric computer brain was formed by them. So if you lash-out because of a chemical
imbalance, it’s because of them.
Sometimes our life choices are forced or determined by our gender,
that’s because of your father. So when
it comes to freedom, the power to exercise our free will, to what degree was
our lifetime of choices predetermined by our parents? Either through inherited biology or active nurturing.
The
Program
I find that the best metaphor for understanding our
psycho-emotional make-up, aka “the soul”, is the computer. A computer can
be said to have four parts: the hardware, the operating system software, the
factory pre-installed software, and then the personal software downloaded by
the user. Each of these is analogous to the elements of our
psycho-emotional make-up.
Hardware:This is the physical aspect which includes our electro-chemical brain
and how the body produces and responds to these chemicals.For example, changes in serotonin levels can alter
how someone perceives and responds to reality.In terms of study, this is represented by the fields of neurobiology and
psychiatry.When we speak of mind
altering drugs, we are talking about affecting the computer’s hardware.
Operating System: Are you a Mac or a PC? Each operating system is closely linked to
the hardware and determines how the computer functions. Likewise, humans have evolved certain
instinctive modes of behaviour as a species.
This is the field of evolutionary psychology. For the most part, people are largely unaware
of how our operating system affects our behaviour, but it accounts for a great
many of our natural drives.
In the age old debate of Nature
vs. Nurture, these are the Nature parts of the equation. The next level represents Nurture.
Factory Software: in a computer, these are the programs
pre-installed by the manufacturer. The
same holds true for the human computer.
The manufacturers in this case are the parents. The child may have inherited certain hardware
and OS aspects, but Factory Software refers mainly to what is called social
conditioning and takes place during the first roughly seven years of life. The agents of this conditioning are primarily
parents and siblings but later in the process friends, peers, teachers, and
mass media all come to play a role in framing how reality is perceived and
understood.
Social conditioning can be divided
in two phases. The first is the
unconscious phase. This is where an
infant absorbs things like language, dialect, and even facial expressions from
their parents. Although the child is
conscious, they are primarily acting on instinct since they are still
developing their cognitive abilities.
The second phase is the conscious phase where the child has the capacity
to interpret and process their experiences.
The child may respond either positively or negatively to their
conditioning. For example, if the parent
makes the child do chores the child may respond positively and accept a program
for a positive work ethic, or the child may respond negatively and accept a
program for a negative work ethic. It
all depends on how the child emotionally responds to the experience.
Despite the child being conscious
and cognitive, this period of life becomes largely forgotten. So as an adult a
person may have a set of pre-programmed responses to certain stimuli, but have
no idea how that program came into existence.
As a child, this person may have seen the colour orange just as he was
startled by a car backfiring. The result
is distaste for the colour orange lasting the remainder of his life even if
that event has been completely forgotten.
When you first get a computer or
laptop and first turn it on this is what you have: hardware, an operating
system, and factory software. You did
not design it and you have very little control of how it does what it
does. Likewise, your soul is as it is.
You had no say in how the electro-chemical brain of yours was designed and
wired and you had no control over how that brain was first programmed by the
agents of your social conditioning. What
you can control is how you choose to use the computer given what you have.
The final level is the Personal Programs. These are largely determined by personal
experiences and repeated patterns of behaviour.
We are what we repeatedly do. The
problem is that Nature and Nurture have already predetermined how we process
our new experiences, how we perceive reality, and the beliefs and values that drive
our actions. When a person says, “follow
your heart”, “trust your instincts”, “let your conscience be your guide”, or
“remain true to yourself” what they are really saying is to follow your
programming.
What haven’t you noticed
today?
Well, you don’t know because you
didn’t notice it. When Al Mualim asked
Altair if he regretted his life as an Assassin, Altair answered that he cannot
judge because he has known no other life.
He was raised to be an Assassin from infancy. This is a recurring theme throughout the
Assassin’s Creed series. Yes, we do see
adults join the Assassins, but there is a strong element of Assassin parents
raising their children to be Assassins.
As a result they know no other life except for the one chosen for them.
It is unclear to what degree Ezio's father prepared him for life as an Assassin. Edward Kenway simply arranged for young Haytham to receive combat training and encouraged independent thought to prepare his son (much to the frustration of Haytham's jealous half-sister, Jennifer)without ever revealing its true purpose. In the modern day, the Assassins went so far as to send their children to a commune called "the farm", which seems rather ominous, to indoctrinate them. But is it indoctrination or simply child rearing?
I once met a girl, who was
nineteen at the time, who had no idea what the religious significance of Easter
was. One of her parents was a Christian
and the other was an Atheist. They decided
not to force either belief on her and allow her to decide when she was old
enough. There are a few problems with
this tactic. First, if a parent believes
that a stove is hot, then they will prevent their child from touching it and
thus protect them from harm. If a parent
truly believes Christian doctrine, then they will raise their child accordingly
and thus save them from eternal hellfire.
Second, if a child is not socially conditioned (programed) to believe in
the supernatural, then they never will.
Their brains will not possess the wiring to allow it. By not choosing to raise the daughter as a Christian
they inadvertently chose to raise her as an Atheist. The contrary is also true, its is very
difficult for someone who was raised religious to ever truly abandon it. They
may swap religions easily enough, but few become Atheists without deep down
feelings that they made a mistake. No
matter how much our parents try to be unbiased they cannot help but make us.
The word kindergarten means “garden
of children”. It stems from a theory of
child rearing that believed that every child’s soul was like a seed that only
needed to be cared for and it would just grow into whatever it was meant to be. It is from this concept that we get the
expression “bad seed” to described someone just born bad. This theory runs contrary to what had been
the norm for most of human history.It was believed that a child’s mind came into the world as a blank slate to be
filled. Parents and social institution
were not so much raising children as taking
a pro-active role in programing them according to whatever they believed
to be right or best for the child. Today
we see this as wrong so instead we allow the child’s programming to occur by
accident rather than on purpose as if that relieves parents and institutions
from any responsibility for the outcome.
Just as Altair could not judge
between his life and one he had never known, neither can we conceive a life, lifestyle,
or state of being that we never experienced.
All we know is the life produced and fixed by our parents or parental
figures. Since all of our choices only
exist within this predetermined context, then we can never be truly free from
them. This psychological foundation will always be there.
Imagine two girls. One girl was raised (socially conditioned) by
her parents to have a very free and liberal view of sex. The other girl was raised in an environment
where open sexuality was frowned upon.
She decided to rebel and eventually got a job in the sex industry. On the surface, she was sexually free and
open, but deep in her unconscious was a sense of shame and guilt. Eventually she burned-out and left the
industry seeing it as a bad experience.
The other girl did the same, but felt no such guilt and when she left
the industry it was on a positive note.
The difference between these two girls is one acted consistently with
her program and the other did not.
This story illustrates that it is
not so easy to “kill your parents”. Simply rebelling against the program will not
do the job. Feelings like fear, guilt
and shame are the part of the anti-virus software designed to keep you in-line
with the program. The programming will be a part of you until your learn to
change it.
Sure, the theme of patricide in
Assassin’s Creed could be an accident.
However, if we look at the series as Existentialist mythology, then the
clear message is that we will never be truly free until we overcome our programming and its associate worldview and
learn to see what we haven’t noticed.
So how do we change the
program? Well, it could be argued that
all religion, psycho-therapy, hypno-therapy, and self-help is devoted to that
purpose and as a result there are countless points of view from thousands of
self-proclaimed experts. We all want
that magic pill to set us free to be who we choose to be or whoever we think
that we want to be or should be and there are plenty of salesmen ready to make
a living by selling it to us.
I do not know the answers, but the
lesson I take from Assassin’s Creed in this regard is that we are who we were programmed to be and we know no other way to be.
The idea of killing your parents is a metaphor for challenging our
preconceived notions concerning ourselves and the world as we experience
it. We may not be able to “kill” the
program, but by recognising it we can begin the process of transcending it.
This article originally appeared on my Evil Thoughts of a Decadent Mind page on 18 November 2012. Unlike the other re-postings,I have chosen to re-edit, add to, and amend portions of this article. The original article and comments can be found here.
When people ask me what I write, I answer, “the cultural, history and philosophy of the Romantic Era from 1776-1929”. Since philosophy covers metaphysics, epistemology, ethics, politics, and aesthetics, I write about all these subjects as they pertain to the Romantic. Yet my most popular article by far is a critique of Assassin’s Creed focusing particularly on the ideas expressed in the game Assassin’s Creed 2.2, titled “Brotherhood”. I am currently on my second play-through of the latest release, Assassin’s Creed 3 and I thought that I would take a moment and share some ideas.
When any aesthetic expression is put into the world certain people are drawn to it but for very personal and often unique reasons. This game series has fans all over the world, but I doubt that very many see what I see. Likewise, I may see things beyond whatever was conceived by the creative team behind it. This is not to boast. It is is the nature of any artistic experience for the audience to make their own interpretation that may bear little resemblance to the artist's intent, but that by no means diminished the affect it has on the audience. The emotional response is very real. Where I got the chills in Assassin's Creed III was the scene where Juno, the Ancient who had downloaded her consciousness into various "temples", she shows young Ratonhnhaké:ton (Connor) the insignia of the Assassins and tells him to “Seek This Symbol”. That is where I got the chills. This article explains why.
There are two kinds of people in the world. There is us and them. Humans are by nature small group animals with about 100-150 people in a group. We can say that what binds them together are familial ties, but that is superficial. Values are those things we act to gain or to keep. These values are determined by beliefs, and the habits required to attain these values are called virtues. When beliefs, values, and virtues are shared by members of a group we say that they have a common purpose. This is the glue that binds humans together as a couple, a family, a gang, a tribe, and a nation. We might even call it love.
All of these things, beliefs, values, virtues, shared purpose, and levels of group identity, are all abstracts. They have no physicality. So we manifest them as symbols. A symbol is not merely the representation of an ideology, but also of the group that adheres to that ideology. This is why the desecration of a symbol invokes such wrath. We love our symbols because they symbolise our love, our love of ourselves as part of the group we identify as us.
Humans may be small group animals by nature, but we no longer live in small groups. The groups we form are within the context of a larger group all filled with numerous other groups divided along a myriad of largely superficial lines, like race, national origin, religion, politics, and even cultural consumption. The result is that symbols lose their exclusivity to us. Anyone can impose any meaning, be it great or trivial, upon a symbol as they utilise it according to their fancy. A person may wear a cross for a number of reasons without any of them signifying identification with the beliefs, values, or virtues of Christians as a group.
Ubisoft, the company behind the Assassin’s Creed series, has made the symbol for the Assassin Brotherhood readily available in numerous forms, from jewellery, to belt buckles, to decals. What this says is, “I like the game Assassins Creed.” But there is more to it.
Within the context of the game’s story the symbol represents a secret society. It is a gang of men and women who have dedicated themselves to a system of beliefs, values, and virtues. Through this there is a common purpose and a brotherhood. Now suppose players of the game once exposed to this ideology find that they share these beliefs, values, and virtues. Does it not stand to reason that they will invest their emotions in the symbol as well? At this point the symbol transcends, “I like the game Assassin’s Creed” and becomes “I believe in the Assassin’s Creed”. The transition is made from art into life.
So let’s look at the symbol itself. First though, I need to give a brief disclaimer. I have no idea how the designers at Ubisoft came upon the design or what their intentions were. All that I have is speculation. I will note that a reader informed me once that the image the represents a flame burning on a lamp or brazier. Perhaps as the flame of Truth or enlightenment. This would fit within the Assassin's Creed lore and it is an interesting idea. It would be nice if it's origins were as ancient as this reader seemed to imply rather than just something that the Ubisoft creative team made-up, but he did not, or could not, elaborate or support this idea with evidence. So it remains an interesting notion for now. The Christians have their cross, the Muslims their crescent moon, and the Jews their Star of David. So what should we call this? Its been called the Assassin's Creed crest, insignia, logo, and symbol. I prefer to call it just the Assassin's Creed. A creed is a belief, yes. However there is another definition for the word creed. It can also mean the symbol representing the belief. So the Christian Cross can rightly be called the Christian Creed.
When people ask me what does that symbol you are wearing mean, my typical answer is, "It means Nothing is True; Everything is Permitted." The Assassin's Creed (symbol) means what it represents, the Assassin's Creed (belief).
Here are a few connections that I have made concerning the Assassin's Creed. They are not facts, just observations that I find interesting to consider.
You may notice that the symbol looks like the letter “A”. Sure, we can say A for Assassin. We could also say A for Atheist. The creed, “Nothing is True; Everything is permitted” as first expressed by the philosopher Friedrich Nietzsche was an attack on belief, which historically has been used to control people, and in a general sense it rejects all beliefs derived from social conditioning. not only religious beliefs. Also, the Assassins in the game are portrayed as atheists.
A can also stand for Athena. It may seems strange to mention a pagan goddess alongside atheism, but the gods and goddesses are very useful tools as symbolic representations. Athena, as mentioned earlier as Minerva, is in many ways a vivid characterisation of the Assassins, their beliefs, values, and virtues as the goddess of wisdom, battle tactics, invention, commerce, truth, reason, and freedom. As the patron of heroes, particularly Odysseus, she encouraged the virtues of strength, courage, mastery, and honour.
Also of note in this regard is that in the game the Templar leaders carry the title Master, while among the Assassins the preferred title is Mentor. The word mentor originates from Homer’s Odyssey as the proper name of an old man who lived in Odysseus’ town. During the story both Odysseus and his son are counselled by him, but it is later discovered that this was actually Athena appearing in his form. The root of the word mentor, men, is the same from which we get the word mental referring to the mind. It is also the root for the proper name Minerva, aka Athena. So we have another connection between the Assassins and Athena.
The letter A can also stand for Anarchy. The political view of the Assassins is that power must be redistributed to each individual rather than concentrated in a central authority. If we see political opposition on a scale between individualists on one side and collectivists on the other, then we have a clearer picture of the Assassins on the individualist side along with the libertarians and anarchists and the Templars on the authoritarian collectivist end with the progressives, socialists and communists. Power to the people does not mean power to a central authority claiming to act on behalf of the people. it means challenging the central authority as it presently exists and the potential creation of new authorities.
I have chosen to mark as the beginning of the Romantic Era as 1776 for three reasons. That is the year that Adam Smith published The Wealth of Nations, James Watt put the first commercial steam engine into operation, and the Declaration of Independence was issued. Romanticism is about individualism. The Wealth of Nations brought capitalism that empowered the individual economically, the steam engine heralded the Industrial Revolution created individual opportunity, and the Declaration of Independence heralded the age of Classical Liberalism, which at the time was called radical republicanism, brought individual freedom. Another interesting relationship was that Adam Smith, James Watt, and many of America’s founding fathers were all Freemasons.
The symbol of the the fraternal brotherhood known as the Freemasons, or Masons, is a compass and square. Others have noticed the similarity between this and the symbol for the Assassins, with the compass forming the “A” shape and the square being the portion beneath it. The “G” is said to stand for God, though not in a purely Judeo-Christian sense, but rather a supreme being as the “great architect of the universe”. Masons use architectural and stonemason metaphors the illustrate their key principles of brotherly love, relief, and truth.
The similarity between the Mason and Assassin symbols is uncanny and yet may be purely coincidental. Many theorists put forward the notion that the Mason evolved directly from the historic Knights Templar, however in the game universe, the Assassins are the oppositions to the Templars and the Masons are a separate entity. I am by no means an expert on Masonic history, but from my understanding and research I would assert that Masons were generally on the side of liberty and were often persecuted by authoritarian regimes, such as the Italian fascists, the Nazis, and the Soviets. I suspect that given further study many Masonic ideas may be present in the representation of the Assassins in the game.
Personally, I have friends who are Masons and they have given me an invitation to join, however as an atheists I cannot become a Mason. Though it is funny to me when their friends meet me, notice my Assassin's Creed watch fob, and say things like, "You know what I mean, brother" with a sort of wink and a nudge.
Assassin’s Creed is a fantasy. None of it is real. There are no ancient ones, divine or otherwise; there is no Assassin Brotherhood, at least not since the Assasiyun died out after the Crusades; and there is no Knights Templar, although that is often debated on the internet. So for all intents and purposes the symbol of the Assassins is equally meaningless, and anyone is free to ascribe any meaning to it, be it trivial or profound.
What is real is that there are people in the world who seek power which they usually justify in the name of righteousness. Power is the means by which a person works their will in the world. Some people use their power to exert their will over others and others readily accept this authority. History shows us that human beings have an incredible capacity for self-subjugation to a point where it is perceived as a social norm and anyone who challenges the authority is seen as being weird or fringe. Since the authority cloaks itself in morality, these outcasts are usually portrayed as evil or deranged.
This is the underlying truth behind Assassin’s Creed. It envisions a secret group of people, a gang if you will, who rally behind a symbol and bind themselves together in shared beliefs, values, and virtues to challenge the authority – “to work in the dark to serve the light”. We talk about fighting for the right, but we really do not mean it. We fight metaphorically through political activism or vicariously by playing games like Assassin’s Creed, but the authority does not fear metaphoric or vicarious battle. Fighting means violence if necessary and the Assassins represent a group that sees the oppression that most are blind to and they are willing to do what must be done no matter how terrible.
At the end of Assassin’s Creed 3, the Earth is threatened by a return of the same massive solar flare that wiped-out “the Ones Who Came Before”. The main character, Desmond Miles, must make a choice. By activating an ancient device he can save humanity but also free Juno’s consciousness and she will in turn enslave humanity. Athena/Minerva councils him not to activate the device. Remnants of humanity will survive and they will be free. Desmond’s choice is one we must all make. Do we value security and safety under the authority or do we choose freedom even if it means the world burns? For me, the symbol of the Assassins marks those who choose freedom, no matter the cost and that is something very real.